This blog post was brought to you by the generosity of AJATT's patrons!

If you would like to support the continuing production of AJATT content, please consider making a monthly donation through Patreon.

Right there ↑ . Go on. Click on it. Patrons get goodies like early access to content (days, weeks, months and even YEARS before everyone else), mutlimedia stuff and other goodies!


How To Score Reps In Surusu, 2013 Edition

This entry is part 1 of 2 in the series How To Score Reps In Surusu
  • 0 = total blank
  • 1 = wrong
  • 2 = mostly wrong
  • 3 = mostly right
  • 4 = right
  • 5 = slam dunk
  • WARP = Out-of-this-world ballin’ . WARP is generally about one or two orders of magnitude more powerful than a “5”. Use with great care. This will space your card very, very far out into the future.

Ironically enough, most people grade themselves too harshly. So:

  1. Don’t be too harsh 😀
  2. Don’t grade yourself harshly on a card because you’ve had trouble with it in the past. Grade cards on a per rep basis: if you did well on the card this time around, then give yourself a high score. Surusu knows the card’s history and won’t boot it into oblivion just because you did well on it once or twice despite a troubled history 😀 .
Series NavigationHow To Score Reps In Surusu >>

  2 comments for “How To Score Reps In Surusu, 2013 Edition

  1. August 4, 2013 at 22:00

    Sometimes I just grade super high if a card is interesting to me but I want to deal with it much later. Sometimes my vocabulary has caught up and I am ready for that card. Or I delete it. It’s all good if you are surrounding yourself with good methods media etc.

  2. alex gomez
    February 11, 2014 at 04:19

    how to use it?

Leave a Reply to Juan Rivera Cancel reply

Your email address will not be published. Required fields are marked *